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Fit for a King Thu 20 Feb - Sat 22 Feb |
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FAQS |
Below are some of the most Frequently Asked Questions. If the answer to your question is not here then, please contact our Admin team.
How do I go about starting a character?All players will start their first event as a "basic" (also known as novice) character. This a character with an easy to grasp set of skills which will allow you to experience what live role playing and Heroquest is all about, without having to be distracted by too many rules. After playing the character for the first time you will learn additional skills through the expenditure of character points as explained in the low level rules but you will never lose the basic skills. Can I get help in creating a character?Yes. Everybody new to Heroquest starts as a Basic character and all have the same skills. This allows you to attend your first event and see what aspects of Heroquest you enjoy the most, before having to decide on what type of character you will play. As a Basic character you will be able to fully interact with the event, without having to know all the rules. During your first adventure you can get a feel for the sort of character you would enjoy playing and ask the other players or the Heroquest Referees for advice. At the conclusion of your first adventure you will then have sufficient experience points to be able to spend on skills and start to develop your character. Do I need to learn the rules?There are an extremely basic set of rules that you should be familiar with; these are the rules for your basic character. The main area of role-playing where rules are needed is the combat system, which keeps track of the damage received by each player during battles. Each event has a dedicated Player Referee who stays with the party. They will keep track of each combat and help you understand what has happened, advising you on the rules where unfamiliar ones crop up. What are the low-level rules?The Heroquest system is a points-based system. All characters start as a Basic, with a fixed set of skills regardless of the eventual race or class. Subsequently characters gain points from going on adventures, typically one point per hour of the adventure. These points are then spent by the player buying skills, powers and abilities for their character. Before a character can begin choosing skills on which to spend their points they must choose a race and a class as described below. The choice of race and class will determine how many points the various skills and abilities will cost you to purchase, e.g. a human warrior is able to gain life points for less points than an elven mage. A character with between 1 and 199 points is referred to as low level in the rules. In game, your character is a green adventurer who has not yet been accepted by a guild. You live in large barracks with all of the other aspiring guild members and continue to receive training in the fundamentals of adventuring. Once you've created your character, you will have more skills than you did as a Basic. These skills are fully explained under their descriptions in the Rules section of the website, but often the best way to learn the rules is to play the game. There are a few important concepts that you should also be aware of:
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Last Updated on Saturday, 20 March 2021 22:44 |